Realm Tiers in Borlock
In Borlock, civilizations rise and fall. Every player begins their journey as a Nomad, but through cooperation, growth, and strategic choices, groups can ascend into Guilds, Divisions, Nations, and even mighty Empires. Each tier has its own requirements, perks, and risks.
Nomads
- Size: Solo (1 player).
- Playstyle: Free agents who do as they please — run a business, work as mercenaries, explorers, or hitmen.
- Season Midpoint Choice:
- Remain a Nomad and gain the Power of Invisibility (toggleable) for the rest of the season.
- Or join a open Guild / Division / Nation and pursue the path of civilization.
- Important: Nomads who choose invisibility cannot join any Realm for the remainder of the season.
Guilds
- Size: Minimum 5 members.
- Playstyle: Entry-level groups. Can be casual (farms, friends) or competitive (building toward Divisions).
- Expansion Requirement: Must declare as a Division upon reaching 20 members.
- Season Midpoint Choice:
- If not yet a Division, Guilds may choose to embrace the Infector’s Curse or merge into an open Division/Nation.
Divisions
- Size: Minimum 20 members.
- Role: The backbone of Nations and Empires.
- Playstyle: Strong, organized factions that influence world balance.
- Perks:
- Greater safety and protection in numbers.
- Recognized as a major power in Borlock’s political landscape.
- Expansion Requirement:
- If 5 Divisions form an alliance → They become a Nation.
- If a Division grows past 40 members → It automatically becomes a Nation.
Nations
- Size: 40+ members, or formed by 5 Divisions uniting.
- Leadership: Divisions keep their leaders, but a King/Queen is chosen to rule the Nation.
- Perks:
- Borlock Market Discount → All members get 5% off purchases.
- Access to large-scale armies and organized warfare.
- Risks:
- A Nation can collapse if a Division disbands or if the King/Queen is killed.
- If it falls, members return to their Divisions or seek new alliances.
- Expansion Requirement:
- If 3 Nations ally, or the member count breaks 100+, the group ascends into an Empire.
Empires
- Size: 100+ members, 2+ Nations, or 5+ Divisions.
- Leadership: Led by an Emperor, the most powerful ruler in Borlock.
- Perks:
- Absolute power — vast territory, armies, and influence.
- Near-total control of the Market, politics, and war.
- Risks:
- Empires fall if 2 or more of their Divisions are destroyed or if the Emperor is killed.
- They can rebuild if divisions return, but to truly topple an Empire, coordination is required.